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Many fans are eagerly waiting for the long-awaited release of the upcomingSenua’s Saga: Hellblade 2, a video game title scheduled to be launched exclusively for PC and Xbox on 21 May. What many are excited about this particular title is how it will be one of the first time developers are going to explore the full capacity of Unreal Engine 5, a developing tool designed to take reality simulation in video games to another level.

A still from Senua’s Saga: Hellblade 2

It is a known fact that Ninja Theory, the studio behind the title, plans to make use of UE5 to enhance the graphics of the game. This will be achieved with the help of the Nanite Geometry System that has been made available to game-makers, and it is about time we get to see what it is capable of.

What Is The Nanite Geometry System In Unreal Engine 5?

While one might not completely understand the working theory behind the mechanics of Nanites in Unreal Engine 5, they should just understand how it is something that allows developers to take the lightning in their game a step further. The details were shared with fans through Unreal Engine’s officialYouTube channelwith the help of a Real-Time demo showcased on a PS5.

Hellblade 2’s Ninja Theory Included 1 Development Trick that’ll Make Players Feel Every Second of Senua’s Psychosis in Every Terrifying Way

The said feature allows the user to essentially import highly detailed 3d models referenced from real life to the engine and further into the game. This allows for a massive saving of resources and efforts on behalf of developers, allowing them to spend more time perfecting other elements of their game.

As discussed before, this particular feature is going to be explored for potentially the first time inSenua’s Saga: Hellblade 2, and fans could not be more excited for the same. Unreal Engine 5 has truly brought a revolution in how games will be made moving forward in time, and the VFX director of Ninja Theory, Mark Slater-Tunstill has testified to it.

Hellblade 2’s Ninja Theory Included 1 Development Trick that’ll Make Players Feel Every Second of Senua’s Psychosis in Every Terrifying Way

VFX Director Of Senua’s Saga: Hellblade 2Testifies To The Abilities Of UE5

Tunstill, in an interview, has called UE5to be simply ‘amazing‘ and has mentioned how it allows developers to have a deeper insight into the mechanics like never imagined before. This also allows the game-makers to add more intriguing effects and helps them further make the in-game environment feel more natural by playing with the light accordingly.

Unfortunately, bad news waits on the horizon for those players aiming to experience the title on their Xbox. The aforementioned VFX director has also mentioned how the console version of the game will be locked to just 30FPS, in order to deliver a more ‘cinematic‘ experience to the fans.Senua’s Saga: Hellblade 2will be soon made available for purchase on Steam.

A still from Hellblade 2’s Trailer

Aaditya Chugh

Senior Gaming Writer

Articles Published :778

At Fandomwire, Aaditya has been covering the world of multiplayer and RPGs in the gaming industry for the last 2 years. He writes on anything AAA, like Elden Ring and Starfield, to Indie hits like Stardew Valley, which even got him a place at the table as one of the official reporters at M. Comic Con 2025. Sony, Xbox, Nintendo, you name it, and he will be here to provide you with whatever you might need to stay in the loop.

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Hellblade 2Unreal Engine 5

Main cover for Hellblade 2

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