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Larian Studios took on a mountainous task when they started onBaldur’s Gate 3. With video games, striking the right balance between teaching players the rules and keeping the gameplay enjoyable can be a herculean task.

This challenge was even more difficult for Larian, as itsBaldur’s Gateseries is based on theForgotten RealmsDungeons & Dragonscampaign setting; meaning it has to teach new and familiar players theDnDhandbook rules. The studio recently spilled the beans on its approach to this dilemma during an interview at GDC.
Larian Wanted to Avoid Barraging Baldur’s Gate 3 Players with DnD Rules
Duringa recent interview with Eurogamerat GDC, Vincke, the head of Larian Studios, acknowledged a major challenge the studio faced when working onBaldur’s Gate 3. He revealed that introducing players to the complex world ofDnDwithout overwhelming them with a deluge of rules was difficult:
Indeed, we couldn’t teach you the entire handbook so we had to throw you in.

The goal was to ensure that players weren’t overwhelmed but remained engaged enough to gradually learn the game mechanics as they progressed.
Finding this delicate balance was no easy feat. Vincke described it as a “very complicated and very fine line to walk.” The team conducted a ton of experiments to determine the best approach, all the while striving to maintain both accessibility and depth.

“Greed has been f**king this whole thing up”: Baldur’s Gate 3 Game Director Explosive Comments May Explain why Larian Won’t be Making Baldur’s Gate 4
Despite these initial challenges, Vincke expressed that he was very happy with the final product. Judging by the hype around the game, it’s safe to say that a ton of people who gave it a try loved it too.
When asked about lessons learned for future projects, Vincke joked that he’d like to avoid having such complicated rules in the studio’s next game.

Larian Is Working on More Exciting Projects
BG3isn’t the end of Larian—according to Vincke, the studio had two other projects that it already planned on making afterBaldur’s Gate 3. Now that the game’s been released, everyone’s back to working on these mysterious games.
Baldur’s Gate 3 Review: Who Knew Dungeons & Dragons Would Ever be so Mainstream? (PS5)
When asked about the projects, Vincke said:
They’re big and ambitious, that’s for sure. But I mean, I think scope wise, Baldur’s Gate 3 is probably already good enough!
The game is also confirmed not to be based onDnD:
[It’s] new in the sense that it is different from the things that we’ve done before. Still familiar enough, but different. I mean, like: tone, style, way of doing it, are for us certainly new. And I think very appealing.
It’s safe to say that the projects won’t be bigger thanBG3but will have an equal scope.
![[REDACTED] Review (PS5) – Innovation Caught the Escape Pod Faster Than We Did](https://i2.wp.com/fwmedia.fandomwire.com/wp-content/uploads/2024/11/05095712/redacted-review-768x432.jpg)
Since it’s moving away fromDnD, it’ll be interesting to see whether Larian sticks to medieval fantasy or moves to a completely different genre, like sci-fi.
Either way, fans can’t wait to see what the studio puts out.
What are you hoping to see in Larian’s new games? Let us know in the comments below!
Vibha Hegde
Critic/Gaming Writer
Articles Published :594
Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.
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Baldur’s Gate 3Dungeons and DragonsLarian Studios