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There’s no doubt that it genuinely feels like a nightmare to play every single game you’re interested in. Some of the industry’s biggest titles right now, such asGTA V,Starfield, andDragon Age: The Veilguard, just can’t be completed in quick succession.

In-game image from Yakuza 0

That’s all because these games have huge worlds and maps, and even going through everything one title offers can set you back by hundreds of hours. It’s truly frustrating if you’re someone who looks to keep up with recent releases. However,Yakuza‘s creator, Toshihiro Nagoshi, has vowed that his next project wouldn’t follow this awful path.

Yakuza‘s Creator Promises to Push Smaller and Meaningful Maps

While chatting withFamitsu,Yakuza‘s creator, Toshihiro Nagoshi, opened up about his new studio’s debut game, which is set to be an action-adventure title. In the interview, Nagoshi explained that he wants his title to be“fun to play”and not a big hassle.

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Nagoshi explains that there are so many games out there that it’s impossible to play through them all, making a gamer’s living hell. He believes that this era of modern gaming, where the title’s volume is the primary selling point, is going to meet its end.

Later in the interview, Naogishi touched upon the big map sizes in all recent releases. While they’re quite incredible to experience, Nagoshi is trying to make the world map in his next project much smaller.

In-game image from Yakuza 0

This time, while researching existing games, we started by making a fairly large map with roads and highways. Now we are gradually shrinking it down and exploring the best balance for the game.

Nagoshi is well aware of the fact that huge maps in any title can be a nuance for players as it divers attention. If the map brings no value to the table, it can cause the entire game to be a repetitive cycle that causes fatigue and frustration among players.

Ridley Scott’s 1989 Yakuza Film Starring Michael Douglas Became a Cautionary Tale in Hollywood After Being Kicked Out of Japan During Filming

He wants his next project to be a success, unlike Todd Howard’s shallowStarfield. So, it’s understandable that theYakuzacreator is looking to bring a more dense world in his studio’s first game, which we’re still rather light on details about. Let’s hope that we soon get to hear more from him on the game.

Where’s The NextYakuzaGame?

There’s no doubt that Nagoshi’sYakuzafranchise has had quite a few excitingspin-offs in recent years. The previous,Like a Dragon: Ishin, took Kiryu back to ancient times.

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However, this time around, the franchise is heading to a Majima-focussed spin-off, which will see our patch-wearing gang member take the lead as a captain on a pirate ship.

The title is set to take place six months after the events of the first mainline title in the series,Like a Dragon: Infinite Wealth. It’s set in Hawaii, which is known to be featured in previous titles.

Like a Dragon: Pirate Yakuza in Hawaii logo

Gamers will take on enemy pirate crews on oceans and shores alike and will get the chance to build a crew and ship.Like a Dragon: Pirate Yakuzain Hawaiiis all set to drop on 28th February 2025 for PlayStation, Xbox, and PC.

With that said, are you excited to see smaller maps in Yakuza Creator’s next title? Let us know in the comments below.

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Dhruv Bhatnagar

Articles Published :1195

With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.

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