Follow us on Google News

Get the latest updates directly in your Google News feed

Stellar Bladewas a great first attempt for director Hyung-Tae Kim and Shift Up for console gaming. South Korean video game developers are more accustomed to developing mobile games but Kim leaps into a more ambitious and unpopular ecosystem in their homeland.

Director Hyung-Tae Kim didn’t let his declining health get in the way of the production of Stellar Blade.

The game was a massive success and resonated well with the gaming community given the similarities of combat systems that appealed to many. Players were enamored by the design of the Tachy and the developers shared an interesting story of how it came to be.

Director Hyung Tae-Kim Worked on Stellar Blade on a Hospital Bed

In arecent interview, the developers revealed the story behind Tachy’s character design during the boss fight was worked on by Kim as he was recovering in a hospital.

The inspiration behind Tachy’s boss design actually has an interesting backstory, There was a time when Mr Hyung-Tae Kim was sick for a bit while he wasn’t doing so well in terms of his health and spent some time at the hospital. And at that time, the concept art team lead was working on the design and he drew the legs and the wing part of the character.

Stellar Blade Patch 1.003 Launches Today with a Whole Raft of Fixes and Content, Including 1 That Addresses the Main Issue with the Game

Kim has dreamed about this project for quite some time and evendesigned cosmetic items that were ahead by a decade. The director worked on his passion project in both sickness and health in the most literal sense which is a testament to how much this means to him.

Stellar Blade Patch 1.003 Launches Today with a Whole Raft of Fixes and Content, Including 1 That Addresses the Main Issue with the Game

It was a team effort and Kim’s commitment is a shining example of teamwork. The lead concept artist worked on the wings and legs while the director did the body and in a cathartic way, working on the game could have helped with his recovery. Who knows what the original design would have been for Tachy if Hyung-Tae Kim was able to finish it himself, but all we know is that the finished product is a fantastic one.

Stellar Blade Was a Result of a Group Effort From Shift Up

The director knew the risk he and his team took as they made a partnership with Sony to develop a console game that was unheard of in South Korea which ledfellow game developers to cast doubt on the project’s success.

“I say thank you”: Stellar Blade Fans Have Forgotten Eve, Tachy, and Co, and Entirely Moved Onto Another Character

Fortunately, Kim’s will is stronger and the game has achieved impressive accolades like havingthe highest-user rated score on Metacriticfor a PlayStation 5 title. The director knows how to read the community and realizes it was now or never for Shift Up to make a move in the game industry.

The boss fight was emotional but the players didn’t have trouble given the similarities and the strong influence the Soulslike genre had on the game. Kim wanted to replicate the same success with a twist and had tofocus more on the combat than the narrativewhich ultimately worked out.

The gaming community thinks that the boss fight with Tachy was the most emotional battle in Stellar Blade.

Kim was committed to making sure this project sees the light of day even in his fragile state which can be used as an inspiration for fellow game developers. Perhaps more indie and mobile game developers will do the same knowing it is possible to grow as creatives.

What are your thoughts about Tachy inStellar Blade? Let us know in the comments section below!

“I say thank you”: Stellar Blade Fans Have Forgotten Eve, Tachy, and Co, and Entirely Moved Onto Another Character

Rouvin Josef Quirimit

Content Writer

Articles Published :1209

Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.

More from Rouvin Josef Quirimit

How Long is Dragon Age: The Veilguard?

Metaphor: ReFantazio – How to Beat Catherina the Bounty Queen Boss Guide

Metaphor: ReFantazio – How to Beat Fatolich Boss Guide

These 5 Monster Horror Shows Are Like Alien: Earth, but Better

Brandon Sanderson’s ‘Isles of the Emberdark’ Ending Explained

Aubrey Plaza Says This Miles Teller Horror Movie Defined Her Grief After Husband’s Death

Tobey Maguire And Andrew Garfield’s Spider-Man Era Dies In 2027: Reports

George Lucas vs. Steven Spielberg: The Ultimate Showdown of Hollywood’s Richest Directors

Good Boy Filmmaker Reacts To Keanu Reeves’ Film While His Trailer Triggers Odd Query

Shift UpSony Interactive EntertainmentStellar Blade

How Long is Dragon Age: The Veilguard?