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The galaxy is avast collection of star systemswith innumerable resources and items to discover and examine. But a big part of theresource-collection processrevolves around completing research projects inStarfield. If players want thebest equipment,better modifications, and tobuild the best outpostimaginable, it all starts with research.
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But it’s not enough to max out thebasic research projects. If you have completed the current projects and are looking for more to sink your teeth into, there’s a Special Projects perk that unlocksadditional research opportunitiesfor late-game and high-tier unlocks. Here’s how to make the most out of Special Projects!

Updated by Jeff Brooks on June 20, 2025: This guide has been updated to include new links throughout to help guide readers to relevant and valuable content to enhance their Starfield experience.
What Is The Special Projects Skill?
Special Projects in Starfield is a Master-level skill under the Science Skill Tree.To unlock it, players must spend 12 skill points in the Science tree beforehand.This does require a focused investment inthis particular skill tree, which naturally means that you’ll have to sacrifice progress in other skill trees early on if you want to unlock Special Projects quickly.
Like most other skills in the game, Special Projects features four tiers:

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Is Special Projects Worth Investing In?
Absolutely! While it’s not immediately useful, like Boost Pack Training or Ballistics, Special Projects unlocks the ability to craft rare components necessary for high-end crafting and weapon modifications.For instance, at Tier 4 of Special Projects, players will unlock the ability to craft Sterile Nanotubes, Microsecond Regulators, and Nuclear Fuel Rods. These components prove extremely useful when crafting outpost construction items, like improved generators.
Every Crafting Component Special Projects Unlocks
Special Projects unlocks a large variety of components to craft with every tier. The higher your tier in the perk, the more you can craft. It’s straightforward enough and opens a lot of doors when constructing outposts or building new weapon modifications, for instance.
Common and Uncommon Components
Adaptive Frame
Austenitic Manifold
Comm Relay
Isoenceted Magnet
Isotopic Coolant
Mag Pressure Tank
Monopropellant
Polytextile
Reactive Gauge
Tau Grade Rheostat
Rare Components
Drilling Rig
Molecular Sieve
Paramagnon Conductor
Positron Battery
Semimetal Wafer
Supercooled Magnet
Zero-G Gimbal
Exotic Components
Control Rod
Microsecond Regulator
Nuclear Fuel Rod
Power Circuit
Sterile Nanotubes
Next:Starfield: Best Early Game Skills


