“Delta squad, form up.”
In 2005, LucasArts released what could be the magnum opus ofStar Warsgames and single-player tactical shooters as a whole.

Star Wars: Republic Commandothrew you in as the leader of a four-manspecial forcesunit tasked with thwarting the galactic separatist menace, and it wasyour leadershipthat determined your squad’s success.
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They don’t make games like that anymore… butSix Days in Fallujahwants to change that.Although not a new game per se,Six Daysis reborn after today’sCommand and Control update.
The Command and Control update tries to break from the original gameplay loop,bringing AI fire team action back from the gravewith a mix of story missions and procedurally generated ones with new customization options.

An Ode to Tactical Shooters of Yore
Six Daysdoes not try reinventing the wheel with the Command and Control update. The way you command your AI team is delightfully similar to the games that made tactical shooters so great many years ago.
you may tell your crew where to go, look, and where to put down suppressive fire, on top of more specific commands such as stacking up for doors or planting explosives.

Games where you command a fire team are a dying breed, andthe gaming industry should be ashamed of letting this happen.
Star Wars: Republic Commandowas a lone hit left unanswered.Brothers in Armshad a beautiful start before sizzling out with the more cinematic Hell’s Highway in 2008.Ghost Reconmanaged to reinvent itself while staying a reputable series but withoversimplified team play.

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None of these losses hurt as much asRainbow Sixthough.Once the pinnacle of tactical shooters, the series slowly lost itselfas it transitioned from tactical gamer to a parody of a shooter, focused on hero operators and rushed gameplay.

Six Days in Fallujahis young and is unlikely to save shooters as we know it, but the effort is admirable. The developers went as far ascalling out AAA studioson social media for failing the genre.
Six Daysrevives theRepublic Commandoaura much likeReady Or Notbroughtthe spirit of theSWATseriesback from the brink. Neither has any chance of outsellingCall of Duty, but they do not have to.
This is combat art for the sake of art, and the world is a better place for it.
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