Quick Links
Sea Of Stars’levelingsystem hands out a generous amount ofpointsfor all of yourstatsat each level-up, butalongside the level-up statbonuses, it also gives you the option toallocate extra pointsto aspecificstat categoryfor each individual character.
RELATED:Best JRPGs Ever Made, Ranked
Choosing theoptimalstat bonus at each level-up can be confusing, so this guide breaks down themost beneficial statsthat will help you throughout your gameplay journey.
Types Of Stats In Sea Of Stars
Each character in Sea of Stars has six basic stats:
Taking into account the player’s level, stats, and equipment at the end of the game,HPtends to settle around350-380points for most characters. Other stats—with the exception of MP—end up in the90-110point range. For most characters,MPhovered between20-30points, which is thelowest rangeof all these six stats.
It’s apparent that MP gets theleast amount of incremental growthacross all levels, despite its crucial role in determining the ebb and flow of combat and gameplay. What’s more, there is a notablelackofequipment optionsthat providesubstantial MP bonusesin Sea of Stars, unlike other attributes that receive significant boosts based on the gear you equip.

TheBlue Leaf Ringis available for a significant portion of gameplay time and offers a solid MP bonus, but even the+5 max MPyou get from it remainsexclusiveto the character wearing it.
Additionally, the availability of in-gamecurrencyto purchase more of these items isscarceuntil a certain point where currency drops become more plentiful. In short, the disparity in the treatment of MP compared to other attributes is a significant issue.

RELATED:Looking Back On The Founding Father (Or Mother) Of JRPG
Best Random Stat Upgrades To Choose
Considering all of the above,MPis definitely thepreferred extra stat of choiceduring level-ups. On average,skillsin Sea of Stars consume7-11 MP. Therefore, it’s wise to have at least20 MPin reserve to efficiently use skills toattack enemy weaknessesfor at leasttwoconsecutive turns, as well as have some room tohealparty members.
Otherwise, thepatternwould be to cast a skill once, then attack to replenish MP, then cast the skill again, resulting in a significantwaste of valuable timetrapped in this cycle.
The second recommendation undoubtedly revolves aroundHit Points (HP). Among the various random choices available, Hit Points receive a substantial and generouseight-pointboost, making it an enticing choice, especially in theearly stageswhen you may not have an abundance of healing spells or cooking recipes at your disposal.
Alternatively, for those with a culinary bent, creating enough dishes like theSurf and Turf Tatakican provide a collective+135 HP and +8 MP boostto all party members. It’s worth noting, however, that this recipe won’t be available until late in the game, and gathering the necessary ingredients for the recipes can be a bit of achore, especially since the best recipes require extensivefishing.
For optimal results, relying on MP is a more efficient approach especially early on, as it can benaturally replenishedthrough regular attacks without the need for consumables. Focusing your investment on MP points is therefore the moststraightforwardway to achieve this.