Dragon’s Dogmaisa fantastic action RPG, offering lengthy and rewarding quests and thrilling boss fights. To ensure the combat remains varied and engaging, there are a total of nine separate classes, or vocations, that a player can choose from. All classes gain unique items that can improve them further, and offer a suite of different skills.

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Three basic classes cover the archetypes of warrior, rogue and mage. Three more classes serve as a hybrid of those basic vocations. Lastly, each archetype has an elite version, changing out some equipment and skills while gaining potent powers. Even the basic classes are viable in Dragon’s Dogma, and while there’s really no poor choice, some will better suit your playstyle than others. This ranking of every vocation should help you choose between them.

Fighters are your frontline tanks, armed with swords and shields. As a basic class, it’s available right from the start and is the most straightforward to play. Everything a fighter does in combat is based around their strength. They do lack a ranged attack, though, so you’ll have to get creative at times to reach your enemies.

Dragon’s Dogma Fighter attacking a cyclops

As your frontline, their skills are set to draw enemy attention to themselves. Shield Drum is their tool for drawing aggro, and they can further improve their guard by gaining the skill ring for perfect defense. Their augments also revolve around the defensive playstyle, by improving their health and making it easier to perfect block. As it’s a very defensive class, it’s great for pawns to support you, but as a player class it often leaves you with downtime where you’re able to’t contribute much to an ongoing battle.

8Magick Archer

Magick Archers are the union between a strider’s mobility and a mage’s utility. They use the daggers of the former or the staff of the latter, while gaining a new magic bow with quite a few new skills attached. The magic bow doesn’t use arrows, but its bolts seek out their targets, guided by magic.

Thanks to the seeking nature of their attacks, Magick Archers precisely put elemental attacks right where you want them. Even without the bow, the skill set opens up daggers to gain quite a few magic attacks of their own, while the staff only gains a single new spell. They struggle to deal with enemies that resist magic, but do have surprisingly high magic resistance of their own. Oddly enough, Magick Archers gain more defensive qualities than offensive ones, and can reduce how often they are affected by debilitating effects themselves.

Dragon’s Dogma Magick Archer firing multiple bolts at once

Mages are a vital unit in every Arisen’s party. In addition to using a staff to cast magic attacks, they are the best supporting characters in your party. Their magic spells are very basic, as they are able to call on attacks using any elements you might need for rather middling damage.

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Mages do have a few distinct advantages over all other casters in Dragon’s Dogma, the first being they can be the best at spreading weapon augmentations to your party. This is vital for fighting enemies that can only be harmed by magic or certain elements. Their spells are also very quick to cast. Most importantly, they are the only class in the game with healing spells. Having a pawn in your party who can heal is important(support is vital in any great RPG’s party composition).

Warriors are the advanced class of the fighter, sacrificing the shield and all its utility, for a bigger weapon. Their great weapons tend to slow you down, but every hit packs a punch. Their unique trait as a class makes them more resistant to being knocked down or staggered, a trait you need when your attacks take so long to charge up. You can’t block anymore, so heavy armor is a must.

Dragon’s Dogma mage pawn healing the arisen

Warrior is primarily a selfish class, in that it devotes itself nearly entirely to dealing damage on its own. It can draw enemy aggro with a battle cry, and launch allies into the air, but those skills turn a warrior away from their greater strengths. A warrior can slay some larger bosses with one strike if they get the opportunity; they can’t get those opportunities by giving them to others.

Assassins bridge the gap between fighters and striders. They are the most adaptable class in the game thanks to their weapon pool. If you play one, you have your pick of swords or daggers as your primary weapon, with a shortbow or shield as a secondary. Just be sure to have a mage on the team, since Assassins have no magic of their own.

Dragon’s Dogma Warrior cleaving goblins

The Assassin can control the battlefield with traps while maintaining any distance they want. In melee, their abilities often stun targets, so you can follow up with more attacks. On the defensive, Assassins use counters, parries and blocks to either escape harm or turn it back on their attacker. With their bow, Assassin have options to attack at far distances and debilitate foes as they do. If you’re trying a solo run, Assassin gains bonuses for traveling alone.

Sorcerers are the high-casters in Dragon’s Dogma. They use powerful staffs to cast catastrophic magic that can end battles in a single strike. Their basic attacks are identical to those of mages, and they have access to all the same attack spells, but you don’t pick sorcerer as your class for the same small spells all mages can perform.

Dragon’s Dogma Assassin ready to parry

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You choose sorcerer because you want to call on the fury of the most destructive spells in Dragon’s Dogma. A Sorcerer can win a battle in a single spell, but the problem is those spells take a long time to cast; some even take minutes. Alone, a sorcerer is very likely to be cut down, since their physical defense is quite low. Multiple sorcerers can work together to reduce cast times, but you need a good team to pull this off.

Striders are your basic rogue class, using daggers and short bows. Of the three basic classes, you get the most agility from Striders. Appropriately, then, most Strider augments focus on making you faster. Daggers let you gain a second jump and use a forward dodge roll.

Striders excel at fighting larger enemies. They have excellent stamina for sprinting and climbing enemies to reach their weak points. If you’re a Strider, no other class can match you for your climbing ability. If your environment allows it, a strider can scale ledges faster while consuming less stamina. The augment Leg-Strength also allows you to carry more without compromising your mobility, and mobility is your greatest strength. Defense, however, is not.

2Mystic Knight

Mystic Knights are the hybrid combatants taking skills from both fighters and mages. They use swords and a magic shield for casting. Of all classes, Mystic Knights are the best team players, while also being self-sufficient. Through their skills, they can heal themselves while on defense, and attack enemy weakness on offense.

Mystic Knights, unlike other fighter types, do have access to simple ranged attacks through staffs, and their skill Magic Cannon. Mystic Knights also can support their team with weapon infusions as well. As a Mystic Knight, you can answer any threat on your own, though not as effectively as specialized classes. Still, as a class only available to the Arisen, it makes a great team leader.

Ranger is the class for you if you enjoy playing as an archer. They still use daggers, but Rangers sacrifice the mobility of the short bow for the damage of a longbow. While they are decent with daggers, melee is far from their focus.

You aren’t able to move much when using the longbow, but the skills it can use deal massive damage (a good bow is a formidable weapon in any game). Tenfold Arrow launches ten projectiles at once and Comet Shot lets you guide an arrow in flight. These are two useful skills, especially when used in conjunction with special arrows. Great Gamble lets you put all your stamina into one shot for maximum effect. Rangers are great at dealing with threats, no matter the distance. They are perhaps the best pick as both a player class and pawn class.

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