Have you played the originalSilent Hill 2game when it was released way back in 2001? Did you play the recently released remake from Bloober Team? If so, you might have noticed some design changes made by the Polish studio that extends beyond the graphical changes.
Over onX, Masahiro Ito, Team Silent deve member and the artist behind Silent Hiill 1-4 among others, shared his thoughts on one of the game’s boss encounters and how Bloober made the “correct choice” in changing it from the original. If you’ve yet to play or finish the Silent Hill 2 remake, I suggest not reading further, as the discussion with Creative Director at Bloober Mateusz Lenart touches on spoiler territory.

What Change Did the Silent Hill 2 Original Developer Like From the Remake?
As you may see, Ito liked the design choice by Bloober Team where they overlapped the silhouette of game protagonist James entering through the door and Angel’s negative memories – something players will be slowly subjected through throughout the horror game.
Ito adds that for this particular battle, it made him wish that Unreal Engine 5 and the PS5 had been around when they were developing it for the original Silent Hill 2. You can take a look at how the Abstract Daddy boss fight was executed in 2001 on the PS2here.

10 Best Games Like Silent Hill
Fans of Silent Hill tend to be hungry for more horrifying games similar in style — maybe with the fog not included.
The remake of Silent Hill 2 is available now on PS5 and PC, and is a must-play. You canread our review of it herewhere we state, “The Silent Hill 2 Remake is a masterclass in psychological horror with an unforgettable atmosphere. The improved graphics, acting, and soundtrack create an authentically horrifying experience that brings pride to the original. Despite some performance issues, new and veteran fans will genuinely love the Silent Hill 2 Remake — it’s absolutely stellar.”

Silent Hill 2
WHERE TO PLAY

