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BeforeAssassin’s Creedtook over Ubisoft’s throne, it was reigned byPrince of Persia, a series that made the studio famous for its boldness and creativity. in those, the studio wasn’t afraid to take risks, instead, it embraced them to push past the boundaries of gaming. It was a time of fearless experimentation.

Fast forward to today and it seems like the studio has lost most of that creative spark. Recent games lack focus and their gameplay is too linear and unimaginative. But with the Switch 2 on the horizon, the studio has a chance to reignite the creative freedom and bringPrince of Persiaback to life.
Ubisoft’sPrince of Persiais slowly becoming a forgotten jewel
Over the years, thePrince of Persiafranchise has completely vanished from Ubisoft’s radar. The beloved series, once a pillar of the studio’s creative power, has been sidelined for far too long. While the game still holds a special place in many players’ hearts, it seems that this love isn’t shared by the studio.
Even the recent title,The Lost Crown, went under the radar, largely due to poor marketing and its placement behind its own service. Adding salt to the wound, the team behind the game was disbanded shortly after its release, leaving fans worried about the future of the franchise.

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The series recently celebrated its 35th anniversary, and reflecting on the milestone, Raphael Lacoste, the art director behindThe Sands of Time,shareda few details about the early days of the series and what made it so special.
It was a small team of passionate people. It was a mood of, ‘try and make mistakes, and have a lot of fun creating this new IP.

Lacoste explained that back in the day, Ubisoft wasn’t afraid to make mistakes and take creative risks. The goal was to craft a game that engaged players, even if it meant taking risks. The developers were given the freedom to create the best experience possible, and the results speak for themselves.
Well, the result speaks for themselves. Titles likeWarrior Within,The Sands of Time, andThe Two Thrones, turned the series into one of the most iconic action games of its time.

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The series had everything a gamer even today would ask for, innovative stealth and parkour mechanics, alongside a very compelling narrative and an engaging protagonist to root for. This resulted in a product that felt fresh, exciting, and truly unique.
Fans still fondly remember those days and the spirit of experimentation that defined Ubisoft’s approach. Unfortunately, thiscreative spark has largely been lost, as the studio’s recent games have failed to capture that same level of magic.

A chance for Ubisoft to reclaim its glory
Recently, Ubisoft has been trying to find its footing again, but it can’t ignore the fact that its success was built on creative risks.Prince of Persiawas a prime example of this, and with the Switch 2 right around the corner, what if we get a combination of that?
Just imagine experiencing a mix of parkour, stealth, and intricate combat on a handheld. Sure,Assassin’s Creedcan technically offer similar gameplay, butPoPbrings more than just mechanics, it brings nostalgia and the excitement of a franchise with a legacy that fans are still passionate about.
The namePrince of Persiacarries with it the promise of a unique adventure, and the Switch 2 could be the ideal platform to revive that magic.
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But the studio should only move forward with this idea if it remembers what made the franchise truly special in the first place: the freedom to experiment, the courage to make mistakes, and most importantly, a focus on player experience rather than purely on profits.
If the studio can return to that mindset, it could spark a new era for the series and for the studio itself. Thebeauty of the series lies in its core elements: parkour-filled puzzles, and the iconic ability to manipulate time. It doesn’t need to reinvent the wheel, it simply needs to build upon what players love.
In the end,Prince of Persiadeserves a comeback, and with Switch 2 on the horizon, the studio has the perfect chance to deliver a game that will capture the hearts of fans once more.
Shubham Chaurasia
Gaming Writer
Articles Published :1368
At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.