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Finally,7 Days to Dieis leaving early access, and its community of players is getting used to the new version 1.0, which will soon transition from experimental to the only playable version. Originally launched in 2013, this title has achieved millions of sales over its more than 10 years of activity, with many players playing every day.

The zombies are approaching the player.

However, some veteran users are starting to notice certain changes in difficulty and the number of zombies that appear at each new level. A user on Reddit commented on how a place they visited, besides being difficult, had too many zombies at the same time.

Veteran Players Are Not So Happy With 7 Days to Die and Its Version 1.0

This month, The Fun Pimps,the team behind7 Days to Die, will finally release version 1.0 for all platforms. The game will exit early access after more than 10 years.

Many players already have the opportunity to play this version experimentally to try out all the changes before the official launch. Several veteran users of this title are already finding some problems with enemy balancing.

“I’m glad we don’t have to stand at the crafting table”: 7 Days to Die 1.0’s Insane Crafting Times are Proving to be a Big Bug Bear

“I’m glad we don’t have to stand at the crafting table”: 7 Days to Die 1.0’s Insane Crafting Times are Proving to be a Big Bug Bear

The official Reddit community for this game has already generated numerous discussions about how some of the most difficult areas have a number of zombies that no longer make sense.

One veteran player ventured into an extremely difficult area, knowing what to expect, but still found the number of zombies to be excessive despite the difficulty. The discussion itself prompted other users to comment on similar issues.

Cold and zombies.

It Seems the Studio Will Need to Adjust a Few Details

This user proceeded to recount their experience, expressing that the current situation seemed almost absurd.7 Days to Diehas different locations that players can access with increasing difficulty, but the number of enemies is too much, even for the most experienced player.

Other users attempted to assist the author of this post by giving tips on navigating difficult areas. However, everything indicates that the studio should make some changes.

“It feels like something is missing”: Even 7 Days to Die 1.0 Isn’t Enough for Some Fans, and It’s Easy to See Why

Another response to this post mentioned that when the game was in Alpha and some users had reached these types of missions, none encountered such an overwhelming number of zombies.

“It feels like something is missing”: Even 7 Days to Die 1.0 Isn’t Enough for Some Fans, and It’s Easy to See Why

This clearly shows that the studio adjusted how many zombies appear in these areas. It remains to be seen if more complaints from players about this specific problem will emerge in the future, as the entire community has yet to try this new version.

The studio announced that on July 25th, all platforms would have access to version 1.0 of7 Days to Die.The development team indicated that this version will be stable to play and that all players will be able to access it.

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This title has a very active community that has been eagerly awaiting this release for quite some time and is very excited to see all the changes the studio has implemented for this version.

What are your thoughts on what this Reddit user is proposing? Let us know in the comments!

Lucas Lapetina

Articles Published :1102

I’m a big fan of movies and videogames in general. I really love Pokémon and Godzilla. One of my favorite games is The Last of Us, Part II. A compelling and well-written story is always welcome.

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7 Days to DieThe Fun Pimps