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Formerly bound to Divine Dragon Lumera, Emblem Sigurd is a powerful knight and the Emblem of the Holy War. InFire Emblem Engage, you’ll get to fight alongside him from nearly the beginning of the game, but it won’t be until later in the story that you’ll truly master his abilities.
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Before you pair him with one of your units, you’ll need to understand how he works first. This guide will walk you through his abilities, and how to unleash his full potential in every battle.
Bond Effects and Abilities
Sigurd is a cavalry-type character who rides his horse into battle while wielding a powerful lance. His bond effects will mostly boost damage with lances and hit accuracy. These buffs will also scale up as you increase your bond level with him. In addition, hisGallopability lets him move an extra five spaces on the battlefield, and hisCanterability also lets him move two additional spaces after an action is taken, making it possible to attack and then set up your next move.
Sigurd’sMomentumability is one of the best in the game since it grants an additional +1 to Attack damage for every space your unit moved before attacking. This coupled with the Gallop ability, means you’re able to add up to 10 extra damage points each time you initiate combat. In addition, hisOverrideattack is incredibly useful as it allows you to plow through multiple enemies in a line, attacking each of them along the way.

When you first gain access to Sigurd, you’ll immediately be able to use hisRidersbaneweapon, which is a lance that is effective against cavalry. After reaching bond level 10, you’ll be able to wield Brave Lance, which allows you to attack twice if you are initiating combat. And after reaching bond level 15, you’ll gain access to a powerful sword calledTyrfing. This weapon not only makes Sigurd more versatile, allowing him to wield two types of weapons, but it is very powerful and also grants +5 to resistance.
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Best Pairings
Since one of Sigurd’s best bond effects is a buff to lance attack damage, you’ll end up getting the most powerful attacks out of him by pairing him with a lance user likeAlfred,Timera, orAmber. Pairing him with Amber can be extra beneficial to your Hit rate as Amber has the passive ability, Aspiring Hero, that grants Hit +20 when fighting enemies alone. That coupled with Sigurd’s buffs to Hit rate makes it nearly impossible for any of your attacks to miss.
Unlike many of the other Emblems, Sigurd is a great option to pair with units of different weapon types. In fact, it is more beneficial to pair him this way than with most lance users. This is because most of his bond effects and skills don’t pertain exclusively to lances. It can be especially beneficial to pair him with someone who on their own doesn’t move as many spaces. This means you’re able to send non-mounted units likeYunakaorDiamantto the front of the lines more easily by taking advantage of Sigurd’s Gallop ability. Although you are losing some buffs to lance attack power, it is well worth it to get your slower-moving power players into battle, rather than them always playing catch up.
