This week’s issue of Famitsu magazine included a feature onFinal Fantasy 7 Remake, with multiple interviews and comments from its core staff, including names such as Tetsuya Nomura or Nobuo Uematsu. The magazine was released one day earlier this week, on July 22, as Wedneday July 23 is a holiday in Japan.The usual leaks released one day earlier as well.In particular, co-director Naoki Hamaguchi talked a bit about the sequel, and how it’ll still include Classic Mode. This isn’t surprising at all but still noteworthy, mainly as it also confirms the sequel will be using the same battle system. Though some improvements will definitely be included. As Tetsuya Nomurasaid he wants the sequel to be even better.InFinal Fantasy 7 Remake, playing in Classic Mode automatically sets the game’s difficulty level to Easy. Naoki Hamaguchi mentioned how manyFinal Fantasy 7 Remakeplayers brought up their wish to be able to play Classic Mode in Normal difficulty, so the development team is considering letting us do that in the next game.Personally speaking, I don’t considerFinal Fantasy 7 Remake’s battle system an “action” battle system. The core of the system, the damage you’ll deal, and everything interesting goes through (nearly) pausing the game by using ATB gauge with the Tactical Mode. I believe being able to swing your sword to charge up the ATB is pretty much a way to please the type of players who think turn-based automatically sucks, or those who just want action all the time. The game is much more close to turn-based that it looks and I believe this shows Square Enix kinda acknowledges this. I think not locking the game to Easy in Classic Mode would be a good thing. More choices is always a good thing.

A survey regarding your favorite abilities in the battle system is currently ongoing in English.

Final Fantasy 7 RemakeÂ(review)is currently available on PS4. It’s all but officially confirmed the game willbe announced on PC in April 2021.It’s just a guess of mine, but it’s likely to come to PS5 and Xbox platforms at some point too.

We might be covering more on all that once we’re done reading through this week’s Famitsu magazine, out now.