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Two years after its release,Elden Ringstill feels like journeying into an abyss that attracts my curiosity. Despite its punishing environments and enigmatic narrative pieces, it’s an open world that’s welcoming enough to hold my hand through some of the deepest and darkest pieces of gameplay I’ve ever experienced in my life.

Shadow of the Erdtreetook me beyond my comfort zone within the Lands Between, into the dark corners of a house I’ve grown to call home in the Land of Shadow. It’s unforgiving, it’s terrifying, it’s beautiful. It’s FromSoftware.
To newcomers,Shadow of the Erdtreewill feel like an entire game of its own. To longtime fans of Hidetaka Miyazaki’s works, it’s another ode to the studio’s impeccable game design repertoire. It’s a testament to what the studio does best: incomprehensible worlds filled with storytelling hidden under the garb of daunting gameplay.

Elden Ring: Shadow of the Erdtreearrives on Xbox Series S/X, PlayStation 5, and PC on 11 July 2025.
Brief spoilers may follow.
Welcome to the Land of Shadow, Elden Ring’s Dream-Esque Realm
Games from FromSoftware manage to use cryptic prologues and cutscenes to welcome you into their unique worlds. In the case ofShadow of the Erdtree, I couldn’t help but smile at all the familiarity that shone brightly through its many components as I stepped into the Land of Shadow.
The backdrop to this new realm is filled with an orchestra’s soft and bitter melodies. An open field of tombstones, spirits that lack purpose in their stride, and structures I could almost hear whispering words of encouragement to me.

Is this like Limgrave, or anything even close to it? No, not quite. These are the footsteps of Gravesight Plain, a space that tries to resemble the first few hours ofElden Ring. With Torrent at my side and courage in my step (that would quickly be humbled in a matter of minutes), I decided to brave this new realm.
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FromSoftware may have set our expectations a bit differently from what you can truly expect to see in the game. Right from the beginning, these open fields don’t hold back their secrets. Move towards the left, and you can find an NPC ready to obliterate you with a new type of mini-crossbow. To your right, you will be stopped by a gorgeous vista that overlooks the heart of this new dimension.
However, it’s not in the grandiose level design wherein lies the beauty of this expansion. It’s in the little things. For instance, I found myself jumping onto little platforms instead of using a ladder to climb down from a tower. Or, how I found a Light Greatsword by simply exploring the fields that had no marks of invitation on them.

This happened quite a few times as I explored different spaces. Castles, waterfalls, ravines, and fog-ridden forests. There’s a lot to uncover here. Even though the game never truly stopped me from exploring something, I couldn’t help but sit in silence and admire this large landscape.
Something about feeling“small”in a massive FromSoftware world feels hauntingly rewarding.
A Dance of Ice, Fire, and Magic
Shadow of the Erdtreegracefully hides a key component from its players that gives it so much life. Every inch of this expansion is expressed through movement. Whether it’s weapon movesets, Ashes of War, boss encounters, or new enemy types.
From the moment I picked up the newly introduced Light Greatsword (called Milady), I knew I was going to have fun swinging it around. What I didn’t expect was how graceful all of it felt. By simply holding up a“stance”, I could use the sword to sway and dodge through enemies, almost feeling like I was a student of Malenia, Blade of Miquella.

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I could switch to any other weapon type (there are a total of eight new ones), and it would feel different from anything I was used to in the base game. For instance, the Backhand Blade would give me the impression of a young Shinobi who recently mastered the art of spinning slashes and deadly swings. Which brings me to how the bosses reflect the same.
Dance and cavort, cleanse all that thou wilt.
Cruelty, woe, and those who plague the tower.
One of the first bosses I encountered was the Divine Beast Dancing Lion, whose animations and movements alone distracted me from building any kind of strategies I’d otherwise have in mind. Similarly, enemies like Rellana, Twin Moon Knight gave me a better idea of the world of hurt I was up against as I delved into the game.
Rellana wielded two swords, one doused in flame while the other breathed ice. Soon, magic too became a part of Rellana’s movement. Right as I thought I had figured this out, Rellana birthed two moons and a huge sword out of sorcery that made me quit the game. And then play it again. It’s safe to admit that the only flaw I may have noticed with this DLC was my own skillset.
The Fallen Leaves Tell Another Story
Between tough boss fights and pesky scorpions (among other evil flora and fauna), several NPCs helped me understand my journey better. Not only acting as tour guides to the punishing Land of Shadow but also giving me brief insights into this world’s principles.
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You can expect to learn much more about Miquella’s journey throughout the storyline. Moreover, the way these characters themselves are figuring out their place in this realm, just like I was. The collaboration between George R.R. Martin and Hidetaka Miyazaki has successfully found yet another canvas to paint fantastical stories.
The culture around FromSoftware suggests that we should never expect stories to be directly told to us, and that remains true withShadow of the Erdtree.I’ve always been an admirer of art that mimics life.In the context of Hidetaka Miyazaki’s undying legacy, I do believe thatShadow of the Erdtreeis yet another work of art that builds on the studio’s history of delivering polished gameplay.
Whether you choose to wield a fresh, exciting weapon like the Death Knight’s Twin Axes or play with something trustworthy like the Rivers of Blood from the base game,Shadow of the Erdtreewill still be a fulfilling journey worthy of your time, attention, and courage.
Elden Ring: Shadow of the Erdtree – 10/10
Tanay Sharma
Articles Published :636
Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.