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We’ll start this one by addressing what’s most obvious –Elden Ringis already one of the most visually breathtaking games of this generation that will not require a remake or remaster for at least a decade.

However, when it comes to sheer fidelity, the game undoubtedly needs polish. So, when one fan decided to pay tribute to Hidetaka Miyazaki’s masterpiece in Unreal Engine 5, it simply left us mesmerized and wishing that one day, Bloodborne would receive treatment of a similar kind.
Konariin’s Cerulean Sanctum Is a Stunning Tribute toElden Ring’sMasterful World
Now, we know how thatBloodbornebit sounds, but let’s focus on the UE5 tribute first. As such,Elden Ring’sworld design stands as one of the most meticulously crafted, with its vast, sprawling topography balancing breathtaking scenery with unfathomable verticality and hidden pathways.
Elden Ring: Hidetaka Miyazaki Gave us 1 Enemy in Shadow of the Erdtree That’s Even More Annoying Than the Revenants
Miyazaki’s level design genius, though, lies in how it guides players without overwhelming them with markers, using only the Erdtree and distant landmarks to pull you in. Well, except for that one plateau in the southwest of Liurnia.
That said, however, when up close and personal with everything in the game,you realize thatElden Ringisn’t absolutely perfect. Its visual brilliance relies on clever tricks to mask limitations, like low-resolution textures that are often hidden by the sheer scale of its environments and camera work.

This, though, brings us to the work of an up-and-coming YouTuber, Konariin, who, with his tribute, showed us a version ofElden Ringthat can stun even on a micro level.
His rendition of the game, inspired primarily by Shadow of the Erdtree and aptly named the “Cerulean Sanctum,” manages to capture its ethereal beauty with painstaking attention to detail.

Thanks to Nanite technology, enhanced lighting, richer textures, and UE5’s advanced rendering capabilities, this rendition reaches breathtaking new heights, giving us a glimpse of whatElden Ringcould look like in a more future-proof engine.
For the guy to spend hundreds of hours creating this, the dedication displayed by a single FromSoftware fan with this work isn’t just technically impressive—it’s a deeply passionate project that, for our money, channels the very essence of FromSoftware’s world design.

Elden Ring 2: Hidetaka Miyazaki Needs to Meticulously Explore the Greatest of the 7 Endings in Sequel
BloodborneDeserves Better, and a Fan-Reimagining in Unreal Engine 5 Might Just Be What We Need
Sigh—then there’sBloodborne. Look, at this point, the game’s situation has become almost comical—stuck on the PS4, locked to 30 FPS, and entirely ignored by Sony despite its massive fanbase. It’s an IP with the potential to rake in serious cash, yet Sony refuses to move on it.
There’s a stagnation within this game’s community that has already driven a few to the brink of insanity. We’ve seen a demake for the PS1,an entire emulator built just to run it on PC with countless unofficial patches, and even spin-offs likeNightmare Kart.

“But he did replace it with a f**king dragon head”: A Disturbing Pattern With the Most Hideous Elden Ring Bosses Reveals a Weird Hidetaka Miyazaki Fetish
Why are we mentioning all this? Well, if Sony doesn’t act now—get Bluepoint or some other developer on the case—it feels inevitable that someone else will. Specifically, what we envision is another fan like Konariin—just slightly more insane—takingBloodborneinto Unreal Engine 5.
When you think about it, it’s not a project that’s too hard to envision either. For all we know, someone already has that running in some shape or form but simply refuses to show it to the world due to legal issues.
Why Elden Ring Fans are OP: A Player So Dedicated He Recorded His Playthrough in 600-Page Sketchbook
Not only that, UE5’s tools could bring Yharnam’s Gothic architecture, eerie atmosphere, eldritch horrors and visceral combat to life in a way that even ShadPS4 is yet to be able to with its own mods and patches. Plus, with the game’s passionate community, a UE5 remake or remaster feels more like a “when” than an “if.”
Would it be legally questionable? Yes. But would it be a step towards preserving and enhancing Bloodborne? Absolutely. More importantly, would we wholeheartedly support it? We die on this hill.
With all that said, what do you think about this and Konariin’s project? Should Sony finally give Bloodborne the love it deserves, or are fan projects the only way forward? Let us know in the comments below!
Akshit Dangi
Writer - Gaming
Articles Published :266
Akshit is a supposed human being and gaming writer who lurks in different corners of the internet in search of fascinating rabbit holes. Outside of that, though, you’ll most likely find him staring at a piece of art for days or completing another playthrough of Silent Hill.