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The enigmatic proprietress of theRose Chateau Borderliein Vernworth,Wilhelmina is a romanceable characterinDragon’s Dogma 2. After completing the ‘The Stolen Throne’ and ‘An Unsettling Encounter’ quests, players will unlock the ability to trigger the ‘Every Rose Has Its Thorn’ side quest, the final step to romance Wilhelmina.
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This quest involves multiple possible endings depending on what you choose to do and who you side with. Players looking for the best possible solution will want to know the correct decisions to make. Here is everything you need to do.

Dragon’s Dogma 2
How To Start ‘Every Rose Has Its Thorn’ Quest
To start ‘Every Rose Has Its Thorn’, you’ll need to have progressed the main story until you get theborder pass to Battahl during the ‘Nation of the Lambent Flame’main quest. Then, you’ll need to have ahigh affinitywith Wilhelmina to trigger it. Here is how to do it.
If you forgot, the peephole is in Wilhelmina’s main room, on the right wall.

You’ll be able to see Wilhelmina with someone calledAllardin the next room. Allard will beg Wilhelmina to be exclusive with him, and he’ll be told to leave. Wilhelmina will invite you over to the next room, confirming that she realized you were there the whole time, and that’s the only reason she didn’t kill Allard right then and there.
Wilhelmina will tell you she wants to gatherincriminating evidence on Allardand kill him afterward to destroy him and his legacy. However, she’s not been able to find any evidence so far. you may offer your assistance in finding this information. Wilhelmina will agree but willonly give you three daysto get the job done.

This is atimed quest, meaning if you take longer than three days to find everything, Wilhelmina will go through with Allard’s murder without you, failing the quest.
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Where To Find Evidence
There aretwo pieces of evidenceto be found in this quest. Here is where you need to look.
Bribery Report Location
Talk to Brant at the Stardrop Innand tell him about Wilhelmina’s plot to kill Allard and expose his misdeeds. Despite his misgivings about the illegal nature of the affair, Brant will offer advice, look for evidence in the Merchant’s Quarter. Allard has always had dealings with those people and there is a chance we’ll find evidence of his misdeeds there.
Brant is referring to ahouse in the Merchant’s Quarter directly oppsite theAppearance Changer(pictured above). Enter the house at any time of day and you’ll find theBribery Report sitting on a desk, ready to be picked up.

You don’tneedto talk to Brant to find the Bribery Report; it’ll always be in this location once you start the quest.
Murder Report Location
Talk to Sven at the Palace at night. He’s typically found in his chambers on the second floor. Sven will tell you that he doesn’t know anything about Allard’s dealings, but Patrick, another nobleman, might. He’ll advise you tovisit Patrick at nightand tell him Sven sent you.
The quest marker will show you Patrick’s location on the map. Talk to him at night, and he’ll immediately jump on the opportunity to propose that he invite Allard to his house right then and there so that you can sneak into Allard’s house and look for evidence.Select ‘Agree’.

Follow the new quest marker to find Allard’s house. If you’re quick, you’ll even see Allard leaving his house to visit Patrick.Enter the house from the front door, walk up the stairs to the second floor,and enter the first room you see and look for apaintingnext to the wall. Walk up to the painting and interact with it. TheMurder Reportwill fall down to the table from behind the painting. Pick it up and leave.
Like the Bribery Report, the Murder Report is always in this location even if you don’t talk to Sven. However, it’s better to consult Sven and Patrick first so they can bait Allard away for you.
Give Bribery Report To Brant
Bring the Bribery Report you picked up in the Merchant’s Quarter andtalk to Brantin the Stardrop Inn. You’ll be given the option to hand over both reports to him. Onlygive him the Bribery Report.
Once this is done, Brant will offer his aid on the condition that no blood is shed in the process. There are two possible options here.
Give Murder Report To Wilhelmina
Once you’ve secured Brant’s aid, head over to the Borderlie,talk to Wilhelmina in her chambers, and give her the Murder Report. She’ll be immensely pleased and offer to end the engagement right then and there because the next step for her is killing Allard, and she doesn’t know if you want to be involved in that.
Agreeing to help her further is a requirement for romancing Wilhelmina, and if you don’t do it, Wilhelmina will end up in Prison.
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Kill Allard
Select the option to’Continue offering your aid,‘and Wilhelmina will show you out of the room, informing you that Allard is in the room right next door. Enter this room, and you’ll find Allard standing by the bed. Wilhelmina will call out from behind the door to grab him and not let him run away.Select the grab button (E)right next to him, and you’ll push him to the ground, triggering the next cutscene.
There have been some reports that grabbing Allard too quickly bugs the quest out. Let Allard speak for a couple of seconds to ensure this doesn’t happen.
Wilhelmina will enter the room, a short cutscene will play out, andAllard will be stabbed twicein the chest, killing him then and there. Once the deed is done, escape the room by jumping off thebroken balcony in the back.
This is whereBrantcomes in. If you request his aid, he’ll guide you out of the Palace grounds safely. But if you refused his aid at the inn, he won’t be there, forcing you to make your own escape.
This can be potentially disastrous as the guards become hostile, and in turn, yourPawnsbecome hostile to the guards. If this is not stopped quickly, you might end up inJail, or worse, your Pawns will wipe out the entire town.
If you’re in this situation,spam the ‘Come to me’command and start running away. The Pawnsshouldfollow and avoid fighting the guards. Exit the city orrest at the innfor a full day to let the heat die down.
Romance Wilhelmina
Once you can safely return to Vernworth,wait a full dayand return to the Borderlie. If you’ve done everything correctly, Wilhelmina will be in her chambers, ready to offer you your final reward: Romance.
A surprisingly modest romance cutscene with Wilhelmina will play out, and the quest will be marked complete. You’ll also receive the following rewards for completing the quest.
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