Quirks inDarkest Dungeon 2are passive buffs and debuffs that heroes can gain and lose as they adventure toward the Mountain. Some quirks can be a minor speed bump for your heroes to overcome, while others can be a run-defining boon to your allies.

RELATED:Darkest Dungeon 2: All Positive Quirks

Each herostarts with 1 positive and 1 negative quirk. Negative quirks are usually detrimental effects that can cause a wide range of harm to your heroes. Theonly way to remove quirksis through theField Hospital. This guide will focus on listing out each negative quirk, explaining their effects, and providing notes to keep in mind when dealing with these quirks.

How To Gain Quirks

Quirks can be gained from visiting the Inn, Academic’s Studies, andusing Inn Items.Out of these 3 options, the Inn is the only one that will give a random quirk. Inn Items and Academic Studies will give your hero a quirk based on what event is happening or what item is used.

Heroes can only have a max of 3 positive quirks and 3 negative quirks.If a Hero already has 3 positive or 3 negative quirks, then the next quirk they gain will overwrite the oldest quirk in its respective category.

Gaining Affinity in the Inn in Darkest Dungeon 2

All Negative Quirks In Darkest Dungeon 2

Negative quirkswill usually have a downside to them and aremeant to weaken your Hero’s performance. Some of these quirks will also lock out the usage of specific Inn items on that Hero. However, there are a few exceptions where a negative quirk comes with both a small downside and a rather large upside.

Negative quirks can be removed at the Field Hospital or through the Inn items, WIld Tea and Meditative Totem.Since it costs resources to remove these quirks, it’s important to note which ones are harmful to the point of crippling your Hero, and which ones are barely a bump in your path.

Leper having a meltdown in Darkest Dungeon 2

Quirk Name

How To Get The Quirk

Bad Digestion

Blundering

Boisterous

Book Burner

Chatter Box

Curmudgeon

Darkly Curious

Cadaver Fearing

Cosmic Fearing

Fanatic Fearing

Fisherfolk Fearing

Gaunt Fearing

Gentry Fearing

Pillager Fearing

Swine Fearing

Flawed Release

Fussy Eater

Germophobia

Head in the Sand

Head Injury

Hemophilliac

Hemophobia

Hydrophobic

Hypochondriac

Kleptomania

Light Sensitive

Lost in Space

Lost in Time

Lost In Time And Space

Melophobic

Misses the Mark

Neat Freak

Necrophobic

Occultomaniac

Occultophobic

Pyromaniac

Pyrophobic

Scatterbrained

Shattered Will

Sprained Ankle

Sprained Wrist

Stiff Knees

Thanatophobia

Thin Blooded

Torn Rotator Cuff

Tuckered Out

Tune Hummer

Weak Hold On Life

NEXT:Darkest Dungeon 2: Best Starting Quirks