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Quirks inDarkest Dungeon 2are passive buffs and debuffs that heroes can gain and lose as they adventure toward the Mountain. Some quirks can be a minor speed bump for your heroes to overcome, while others can be a run-defining boon to your allies.
RELATED:Darkest Dungeon 2: All Positive Quirks
Each herostarts with 1 positive and 1 negative quirk. Negative quirks are usually detrimental effects that can cause a wide range of harm to your heroes. Theonly way to remove quirksis through theField Hospital. This guide will focus on listing out each negative quirk, explaining their effects, and providing notes to keep in mind when dealing with these quirks.
How To Gain Quirks
Quirks can be gained from visiting the Inn, Academic’s Studies, andusing Inn Items.Out of these 3 options, the Inn is the only one that will give a random quirk. Inn Items and Academic Studies will give your hero a quirk based on what event is happening or what item is used.
Heroes can only have a max of 3 positive quirks and 3 negative quirks.If a Hero already has 3 positive or 3 negative quirks, then the next quirk they gain will overwrite the oldest quirk in its respective category.

All Negative Quirks In Darkest Dungeon 2
Negative quirkswill usually have a downside to them and aremeant to weaken your Hero’s performance. Some of these quirks will also lock out the usage of specific Inn items on that Hero. However, there are a few exceptions where a negative quirk comes with both a small downside and a rather large upside.
Negative quirks can be removed at the Field Hospital or through the Inn items, WIld Tea and Meditative Totem.Since it costs resources to remove these quirks, it’s important to note which ones are harmful to the point of crippling your Hero, and which ones are barely a bump in your path.

Quirk Name
How To Get The Quirk
Bad Digestion
Blundering
Boisterous
Book Burner
Chatter Box
Curmudgeon
Darkly Curious
Cadaver Fearing
Cosmic Fearing
Fanatic Fearing
Fisherfolk Fearing
Gaunt Fearing
Gentry Fearing
Pillager Fearing
Swine Fearing
Flawed Release
Fussy Eater
Germophobia
Head in the Sand
Head Injury
Hemophilliac
Hemophobia
Hydrophobic
Hypochondriac
Kleptomania
Light Sensitive
Lost in Space
Lost in Time
Lost In Time And Space