Now that armor rating issues have (mostly) been fixed, and both Medium and Heavy armors have received a small buff, Helldivers now have a wide variety of armor to choose from inHelldivers 2. As a rule of thumb, the best amor to choose will depend on what enemies you intend to face, the mission you need accomplished, and sometimes, what weapon your allies are bringing because everyone knows friendly fire isn’t friendly.

Helldivers 2: Super Credits Farm Guide

With new Helldivers 2 Warbonds releasing every month, it’s so important to have a quick and reliable method for farming Super Credits.

To give your Helldiver the best possible advantage against the many enemies of democracy, this list breaks down the best armor you should wear, and against which faction they will serve you best. Whether you’re preparing to take onswarms of Terminids or hordes of Automatons, this list will cover the armor you want to bring to the battlefield.

helldivers 2 super credits farm featured image

Updated by Chris Ng on June 15, 2025: This list has been expanded to include 5 additional armor sets, including ones available in the latestPremium Warbond, Democratic Detonation (B-01 Tactical, EX-03 Prototype 3 Armor/ Ex-16 Prototype 16 Armor, CE-27 Ground Breaker/SA-12 Servo Assisted, CM-17 Butcher Armor, CE-07 Demolition Specialist). Entries have also been streamlined to include the latest info regarding stat fixes, along with where you can acquire each armor.

20B-27 Fortified Commando

Armor Rating

Stamina Regen

Extra Padding

Where To Get It

Super Store

TheB-27 Fortified Commando Armorsadly sits as the best of the worst armors. This armor has the highest Armor Rating in the game, making it the perfect symbol for both the biggest strengths and weakness of the heavy armor archetype.

Extra padding puts this armor at a staggering 200 Armor, allowing your helldiver to tank through 7 - 9 hits from small enemies before finally going down. The additional protection will also push you out of one-shot range of most attacks like the automatons rocket launchers. However, the heavy toll on speed and stamina regeneration makes it a less than ideal choice for missions where you need to run around. However, all of these points are also what make the armor perfect for Eradication missions.

Fortified Commando armor in Helldivers 2

Besides its problems with speed, the flaws in this armor highlight an overall problem with heavy armor -head shots against a Helldiver ignore all Armor Rating.This means if an enemy ever hits your head you’ll take the same amount of damage as a light armor would. This limits the usefulness of Extra Padding since you’ll still die to 2 - 3 headshots. In order for a Heavy Armor to be good, it needs to bring more utility in addition to its additional protection.

Regardless, keep an eye on this suit for the future. If the damage of critical hits is ever changed, this suit will become much better. Alternatively, if new vehicles could help Fortified Commando users transport themselves from place-to-place, this armor might see more usage in the future.

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The weakness of heavy armor can be mitigated with the right equipment. Use Vitality Booster to increase your health out of even more one-shot ranges (and some two-shot ranges). Stamina Booster can help circumvent slow stamina recovery, and a Jet Pack can be used to mitigate its speed weakness.

19B-01 Tactical

Helldivers Mobilize Warbond/You start the game with it

TheB-01 Tactical Armorand its many variations are surprisingly useful. They’re perfect for times when you want Heavy Armor protection without dealing with the Heavy Armor sluggishness.

B-01 Tactical armor in Helldivers 2

The secret to its surprising success is in its overall Armor Rating. While you retain the speed and stamina regen of a medium armor, you’ll also have the same level of protection offered by a heavy armor. This means you may tank a good number of Automaton shots while still scrambling to cover at a decent speed. It’s less useful against Terminids where multiple Hunters, Stalkers, and Bile Spewers will work together to tear you apart. As you unlock more armors, you’ll get better tools for specific situations and builds (like the prototype armors), but the B-01 Tactical still has some good use cases due to its unique blend of stats.

18EX-03 Prototype 3 Armor/ Ex-16 Prototype 16 Armor

Electrical Conduit

Cutting Edge Warbond

Are you tired of being reduced to bloody atoms by your Arc Throwing teammates? The answer to your problems is theEX-00 Prototype X Armorline of Helldiver armor. These suits provide 95% protection against Arc weapons, reducing those deadly Arc bolts down to a luminescent tickle. Additionally, Arc bolts can chain into other targets after striking you, allowing you to go from victim to asset for your Arc throwing buddies.

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Helldivers 2’s new Democratic Detonation Warbond introduced the Eruptor, a primary weapon that can destroy bug holes and bot fabricators!

But the real benefit of this armor is when you and your entire squad suit up in the prototype armors and bring Arc Throwers. Since the Arc Thrower is capable of damaging heavily armored enemies, all of you’re able to focus fire on larger targets to bring them down, while wildly spraying lighting bolts into hordes without any fear of killing teammates. The only downside to this plan is that you’ll give up other useful armor passives for this plan, but for how fun and effective this stratagy is, it’s still a useful suit of armor to have around when a friend wants to electrocute everything.

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Tesla Towers also become safer to use when this armor is equipped, but these turrets still do a small amount of damage and can break limbs despite the armor. This is still preferable to dying.

17CE-27 Ground Breaker/SA-12 Servo Assisted

Servo-assisted

The SA-12 Servo Assisted andCE-27 Ground Breaker Armorarmor enjoys a 30% increase in its throw range and 50% more limb health. This means it can throw grenades and stratagems farther than the other armors while still enjoying the balanced benefits of medium armor.

It’s best used when you want to use stratagems that cover a wide area without the risk of exploding teammates into unhappy bits, or when you want to destroy a base without getting too close and alerting all the enemies inside of it. Stratagems like the Eagle Cluster Bomb, Orbital Airburst, and Orbital Laser will benefit from the extra throwing distance the most since they cover such a wide area. Additionally, the extra throwing distance also makes it much easier to tag enemies with the beacon itself, which can help when you’re trying to land a 500KG bomb on aBile Titan, an Orbital Precision Strike on a Tank, or tagging aChargerwith anEAT-17’s calldown pod.

16SC-34 Infiltrator

Helldivers Mobilize Warbond

TheSC-34 Infiltrator Armoris the first light armor you’ll unlock in the ‘Helldivers Mobilize’ War Bond, making it the first light armor everyone has access to. While it has a niche as a high speed, high stamina regen, stealth armor for low-level Helldivers, it still has plenty of uses as a durable Light Armor that’s harder to detect than its Medium Armor counterpart. This gives it a small niche for light armor users looking for something a little more durable without sacrificing too much speed while still keeping the Scout passive.

15B-08 Light Gunner

Possessing all the speed of a Light Armor and all the protection of medium armor, theB-08 Light Gunner Armorarmor is perfect for anyone looking for good protection without sacrificing any of their speed. This can be problematic against headshots, but its unique combination of speed and armor rating make it relevant against both automatons and Terminids. Specifically, this is the perfect armor to use in evacuation missions where you need to run to each button as fast as possible, but you’re still in the same general location.

Its biggest competition is the SC-34 Infiltrator which is the next tankiest Light Armor. While the Infiltrator is the tankiest Scout armor (it’s perfect for stealth gameplay while offering more protection than the Trailblazer), the Light Gunner still has its own niche as the most durable Light Armor currently. The Light Gunner is also faster than the Infiltrator armor and has better Stamina Regeneration, making it more useful since the higher speed makes it easier to run away from patrols and it saves time on the mission clock by cutting down travel time without giving up any defense.

14SC-37 Legionnaire

Similar to the SA-12 Servo Assisted armor, the SC-37 Legionnaire armor enjoys a 30% increase in its throw range. This allows it to stay well away from enemies while still accurately throwing stratagems and grenades. Combined with the Legionnaire armor’s high speed and increased limb health, the Helldiver wearing this armor becomes the perfect candidate to run up into range of a base or a nest, unload a few stratagems to clear it, and then run away. If all else fails, the high speed of the Legionnaire armor allows its users to run into the base, throw grenades from a safe distance into bug holes or fabricator vents, and flee for their lives back to a safer location.

Servo-assisted can also help with throwing your mech somewhere safe if you’re being chased by a horde of enemies. Use the Legionnaire’s speed to run away from your pursuers then make a run for your mech when you get the chance.

13FS-38 Eradicator

Currently, the armor occupies a few useful niches. When combined with a Vitality Booster, this armor will protect you from being body shot by a rocket launcher and sent to the respawn screen. You could even swan dive into an automaton mine and barely survive. As a result, if you leverage your speed to get into cover fast enough and trust that the Fortified passive will save you from explosives where you don’t expect it, you’ll survive against bots much longer (and more consistently) than other armors. However, its low armor rating also means that the conventional fire power from automaton guns will tear through you with little trouble. Heavy Devastators will be your worst nightmare, so be prepared to handle them whenever they appear.

In comparison, the speed and stamina refresh rate allows you to stay ahead of bugs, while Fortified protects you from the explosions of Bile Spewers. While there are better high speed armors to bring against bugs, this isn’t a bad option to take if you’re also worried about allied explosive weaponry in addition to the few explosives from the Terminids.

12DP-40 Champion Of The People/ DP-53 Savior Of The Free

Democracy Protects

Where To Get it

Currently, the best armor for staying alive when you shouldn’t be. These two armor sets have the same stats and the same passive. They’re both middle-weight armors, so they’re not the fastest nor the slowest armors you may equip, but their passive, Democracy Protects, gives you a 50% to live through an otherwise lethal hit.

If you’re not sure what armor to wear for a mission, you can never go wrong with these ones. On the surface, this can be a handy tool to keep you alive through tricky situations, but at the same time, the best usage of this armor is keeping you alive through deaths that were almost unavoidable or through situations that no other armor could have saved you in. Its medium armor stats also give you plenty of additional protection so you can get away or stim in time to survive.

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However, the problem with this armor is the inconsistency of its passive. Relying on a coin-flip to go your way isn’t a good strategy, and most of the time having a more reliable passive like Fortified, Scout, or Med-Kit could have served you better. An extra boost of speed and better positioning will also put you in positions where you don’t need to rely on this passive as much. Regardless, this armor is still useful as a general way to give yourself more breathing room and to lessen the risk of greedy overcharges with aRailgun in Unsafe mode.Combine this with an Energy Shield and you’ll truly be a hard-to-kill force to be reckoned without compromising too much speed.

11FS-11 Executioner/ FS-05 Marksman/ FS-23 Battle Master

Helldivers Mobilize Warbond, Page 2

Functionally, these armors are all the same. They’re great, easy-to-obtain options when you need more protection against Automatons and their rocket launchers. Fortified will allow you to tank a missile shot and survive, while the heavy armor rating makes you more resistant to small arms fire. When paired with a vitality booster, you’ll be able to tank explosives and survive through damage more consistently.

The additional protection against explosives and decent defense against smaller attacks is what makes it a more useful armor against Automatons than an armor like the Fortified Commando. Being able to tank multiple rockets or cannon shots will be worth its weight in gold when you’re completing objectives against bots, and while a little bit more maneuverability may be preferred, these armors are still solid choices to take when you want to prioritize survivability over everything else.

you may take the Jump Pack to help mitigate the speed loss, or an Energy Shield Pack to further enhance how tanky you are.