Baldur’s Gate 3puts an emphasis on keeping players engaged in the exploration by rewarding them with new items for discovering hidden locations by looking under every rock pile they come across. The game isn’t afraid to have players miss out on a lot of stuff if they’re just blazing through the main quest without looking around.

Baldur’s Gate 3: 10 Best Helmets In Chapter 1

Looking for the best helmet to equip in Baldur’s Gate 3? Here is a list of the best ones you can find in Act 1.

Gloves take up one of the four gear slots alongside armor, helmets, and boots, making them an integral part of the complete armor set. There are tons of powerful Gloves scattered across the map. Here are the best ones we’ve found in Act 1.

Baldur’s Gate 3 Best Helmets In Chapter 1 feature image

Updated by Hamza Haq on June 19, 2025:The article has been updated with new formatting guidelines and overhauled with fresh links and content to bring it up to date with the latest in Baldur’s Gate 3.

Baldur’s Gate 3

10Gloves Of Power

Best For: Paladin, Fighter, Rogue

Successfully inflicting a -1d4 penalty to all attack rolls and saving throws can come in incredibly handy if you’re facing off against bosses that won’t go down in one hit. Just remember that the effect can only proc via a melee attack like a sword or a great axe.

The Sleight of Hand +1 is the most beneficial on characters who are going to be doing Sleight of Hand checks likelockpickingand pickpocketing, but having it on your frontliner doesn’t hurt either.

gloves of power in bg3

9The Sparkle Hands

Best For: Monk

The only characters who can feasibly use these gloves are Monks. All subclasses of Monk deal massive unarmed damage, and if they come equipped with some Lightning gear, they do even more.

There are not many metal constructs in the game until you get to Act 3, but by then, you’ll get better gloves for your characters. However, there are plenty of enemies wearing metal armor that trigger this gloves' special effect, making it extremely worth it to have on your unarmed attacker.

the sparkle hands in bg3

8Abyss Beckoners

Best For: Druid, Ranger, Cleric, Wizard

Abyss Beckoners is a bit of a double-edged sword, and players need to be careful when using it. The effects only trigger if you have a summon on the field, so classes that get natural summons get the most benefit out of this, but it also affects units summoned by scrolls or via special means.

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Note that the summons that go mad never attack the caster; they only attack anyone nearby who is not the caster. Try to position your summons so that they spawn inside a horde of enemies so that even if they do fail their saving throw, they still only attack enemies. Demonspirit Aura can also be toggled on and off so that you don’t always have to worry about positioning if you don’t want to.

abyss beckoners in bg3

7Reason’s Grasp

Best For: Barbarian

Barbarians are the only class that has access to Rage in BG3 and, therefore, the only ones that can benefit from wearing Reason’s Grasp. Triggering the effect requires ending Rage by yourself and not because the duration ran out.

The synergy between how Barbarians want to fight and how these gloves function is apparent. Barbs want to jump into the middle of the fight at every turn and keep the focus on themselves, taking damage. With these gloves, that damage is mitigated to a large extent if you’re smart about how you end your Rage.

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6Wondrous Gloves

Best For: Bard

Wondrous Gloves give Bards a flat increase to Bardic Inspiration, allowing them to use it one extra time before every long rest when it naturally regenerates. Bardic Inspiration can turn the tides of a battle when used correctly.

The +1 to Armor Class is also a flat increase and doesn’t have a caveat attached to it like the Bracers of Defence. If you have a Bardin your party, there is no reason to give them anything else until you’re well into the mid-game.

5Gloves Of Heroism

Best For: Paladin

Only Paladins get access to Channel Oath spells, so they’re the only ones who can benefit from these gloves. In the early game, these gloves are incredible tools to allow your Paladin to survive on the front line without having to worry about healing themselves.

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They can also be found fairly early on if you know where to look, allowing players to get more mileage out of them. A big benefit is that if your Paladin is getting Heroism from the gloves, they can use their concentration for something else, as casting Heroism by itself demands concentration.

4Gloves Of Missile Snaring

Best For: Rogue, Ranger

Unlike the Monk’s Deflect Missiles, Missile Snaring only reduces the damage taken from ranged attacks. The damage reduction is still an incredibly useful utility to have, as it’s a flat damage decrease across the board.

High dexterity classes like Rogue or Ranger will benefit the most from having these gloves on, but they can be used by anyone and will always have a positive impact on the outcome of any encounter.

3Gloves Of Thievery

Best For: Rogue

Players will often find themselves forced to use Inspiration to unlock chests when they run out of thieves' tools. A 12 roll can sometimes feel impossible if the game isn’t cooperating with your intentions.

Having Gloves of Thievery neatly solves that problem by giving you two dice anytime you’re trying to succeed in a Sleight of Hand roll. Put it on whichever character you have in your party responsible for getting through locks and pickpocketing valuables, and you’ll have a much easier time doing it.

2Bracers Of Defence

Best For: Barbarian, Monk, Wizard, Sorcerer

Barbarians and Monks have the class trait,Unarmored Defence, which makes it so that they get extra AC if they’re not wearing armor or holding a shield. This trait is complemented perfectly by the Bracers of Defence because if you’re playing one of these two classes unarmored, you will have already fulfilled the requirement for triggering the Bracer’s special skill.

Spellcasters likeWizardsandSorcererswho don’t have armor proficiencies will often qualify for wearing the bracers as they also fulfill the requirement. But, if you have to make a choice between a melee class and a ranged one, always choose the melee class, as they’re always going to be taking more damage.

1Gloves Of The Growling Underdog

Best For: Fighter, Paladin

It’s really easy to trigger Underdog’s Bravery when you’re playing a martial class that likes to go toe-to-toe with the enemies, as their natural positioning will force enemies to either focus on them by surrounding them or get hit by an attack of opportunity.

Fighters and Paladins are the best at this, but Melee Rangers, Druids, and evenWar Domain Clericscan be great options to give these gloves to. It’s all about finding the correct positioning before committing to an attack.

Baldur’s Gate 3: 10 Best Armors In Chapter 1

Good armor is a rare commodity in Baldur’s Gate 3. Here is how to find the best ones in Act 1.