Later today, developerRespawn Entertainmentand publisherEAwill be releasing a brand-new update forApex Legends. While the new content update will mark the beginning of a new Collection Event, it will also bring with it some much-needed bug fixes, adjustments, and more.
The Double Take Collection Event will be the first event of Season 21, with a new reward tracker, brand-new skins, extra XP towards Prestige challenges, and arguably the biggest addition to come from the event: Quads. The new four-player mode has come to take over until the end of the current season, allowing players to increase the chaos with some additional teammates.

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Whilenot everyone is happy about the arrival of Quads, there’s still plenty to look forward to with today’s new Collection Event. If you’re eager to find out more about the latest Apex Legends update, check out the official patch notes below.

Apex Legends Double Take Collection Event Patch Notes
BALANCE UPDATES
Care Package
Gold Weapons Rotation
Survival Slot Items
Dev Note: Survival slot items were not spawning in all our loot quality zones. This adjustment maintains a similar number of survival slot items in a match but more evenly distributes them across the map.
WEAPONS & ATTACHMENTS
Dev Note: The G7 has felt a little underwhelming and our data backs that up. When we were evaluating its rate of fire we realized its recoil could use a pass as well so we’ve smoothed out what we think the roughest spots are and given it a little more damage. This should help the G7 be competitive with the rest of our marksman and sniper roster.
Havoc Rifle
Dev Note: The Havoc is a force to be reckoned with, even without all the bells and whistles of mags and turbochargers it still puts in work. However, 36 rounds in a kitted Havoc, even with the firing delay, represents high damage up time and forgiveness for wasted rounds (often experienced during prefiring). Pulling back on mags allows it to remain deadly, but requires a little more precision.
Longbow DMR
Dev Note: Over the last few patches we nerfed the R-99 because it was a significant outlier, performing well above the rest of the pack. Those nerfs were substantial and the R-99 has fallen a little too far for our liking and is feeling unreliable. These adjustments intend to bring up its consistency without directly increasing its damage potential.
RampageLMG
Weapon Rarity Sets
4x-10x Digital Threat Scope
Dev Note: Fighting inside Bangalore’s smoke has never been a pleasant experience for players or viewers (aside from you Bloodhounds) as it makes fights messy and hard to read. We are leveling the playing field now by making all players inside smoke clearer targets to one another with a white highlight. This highlight is not visible from outside the smoke: all of the rotational and sight-blocking gameplay are kept in-tact. However, while playing inside the smoke will be more clear, it will also be more risky and resets will be much harder if the smoke is challenged.
Bloodhound
Dev Note: Sometimes even the best teams break up and go their separate ways. Bloodhound’s Ult has always had a strong synergy with Bangalore’s smoke, but the pairing has recently become dominant and a singular answer to the “can’t see stuff” meta. With the removal of threat vision through smoke, Bloodhound will need to rely on their Tac scan like other Recon Legends. This should remove the necessity for the dynamic duo to pair together and allow for new roster compositions to form in its wake.
We were noticing how much the White Raven passive would fall off in the late game as enemies are naturally closer, making Raven’s Blessing upgrade much less valuable after the first ring. The new Level 3 upgrade will allow players to play off White Ravens across the match and fuel their Ult more effectively.

Alternatively, players can now tap back into some of Bloodhound’s old scan potential while in their Ult. These changes aim to shift power away from simply securing knocks for late game benefit and into more opportunities to use the Ult or the Tac through new upgrade choices.
Upheaval Launch: Level 2
Upheaval Mid-Season: Level 2
Odin’s Glare
Double duration of Tactical Full-Body scan
Raven’s Blessing
White Ravens charge Ultimate by 25%
White Ravens charge Ultimate by20%
Upheaval Launch: Level 3
Upheaval Mid-Season: Level 3
Knocks extend Beast of the Hunt duration.
Sighthound
Reduce Tactical cooldown by 50% while Ultimate is active.
Taste of Blood
Gain 50 hp on knocks while Ultimate is active.
Remove enemy range requirement for White Raven spawns.
Pathfinder
NOTE: Quads is the only mode that supports queueing with 4 players. All other modes will be locked
Ranked Rumble takes over the normal Ranked League at the end of the season as the singular Ranked offering. Ranked entry cost, placement, and KP tuning updated to:

Dev Note: we have received valuable insights from last season’s data and community feedback and made slight adjustments based on both. The entry cost above Bronze has been lowered slightly, all of the Top 15 players will now receive corresponding placement points, and increased the KP for players in the top 6th-8th positions. With the potential for more updates to come as we continue to monitor.
We reward players for excellent strategic choices in placement and for outstanding combat performances in Kills. Achieving Top 5 placement in many ways is your strategic choice, but we won’t reward you with additional points; you must validate your placement with eliminations.

Looking for something else? Check outour public Trello board. It’s updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.
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