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Helldivers 2is far from perfect but the developers over at Arrowhead Game Studios are doing everything possible to please the gaming community. It is healthy to receive criticism from the player base, especially in areas where the players see fit and need extra attention.

Arrowhead Game Studios can’t catch a break with the Helldivers 2 community.

Unfortunately, not everything the developers do seems to appeal to the community, and for good reason. The developers are trying their best to cater to the wants and needs of every player regardless of their preference for playing alone or with a squad and the patrols need some adjustments.

The Gaming Community Is Unhappy With the Patrols in Helldivers 2

Director Johan Pilestedt once teased the latestHelldivers 2patchwhich featured some nerfs and buffs for some stratagems and teased the arrival of both new and old foes. While the update did address some of these for the most part, there are still some kinks that needed ironing for the patrols of solo players that involvethe enemy spawn rate which is ironic since the players once complained about it.

The gaming community can’t help but nitpick while also sharing their ideas on how to improve the problems they see. The whole point of these updates is to mitigate and rectify any known issues but the problem with bugs and other issues is that another will take its place. Similar to weeds in a field where one will immediately take its place after being plucked out.

“Seems like a skill issue”: Johan Pilestedt Won’t Have 1 Player Blaming Helldivers 2 for Their Issue, Proceeds to Slam Them Harder than a 500KG Bomb

“Seems like a skill issue”: Johan Pilestedt Won’t Have 1 Player Blaming Helldivers 2 for Their Issue, Proceeds to Slam Them Harder than a 500KG Bomb

Perhaps there is an easier solution that will please the players by adding a few extra patrols in a matter of minutes after the previous encounter to keep the experience thrilling. Players could easily lose interest if there is nothing else to do in a mission or if it is too easy.

Arrowhead Game Studios Need to Figure Out the Appropriate Spawn Rate in Helldivers 2

Arrowhead Game Studios is faced with the difficult task of creating the perfect live-service game with the right balance in every aspect imaginable.Pilestedt addressed the issue of the balancing effortsmade by the team and looked into it himself and wanted to remedy the problem as soon as possible.

“Arrowhead has been a walking W the past couple days”: Turns Out Helldivers 2 Players Had a Lot More at Stake with the Latest Major Order than a Few Mines as Johan Pilestedt Proves Arrowhead Actually Care

The lack of patrols seems to be the least of the problems the developers are having to resolve. Ever since the new update was released,a handful of players have been experiencing network issuesand crashes which can be infuriating.

Perhaps these issues will be addressed in a future update and will feature new content to keep spice up the experience. At this point, the gaming community should have gotten used to the way how developers release a new update and bear with them.

The gaming community doesn’t want Helldivers 2 to get too easy and boring.

The players recently discovered another glitch that has nothing to do with the spawn rate but it involvesthe amount of throwing knives players can carryon their person. Hopefully, this silly issue will be fixed immediately along with the patrol spawn rate.

What are your thoughts about the latestHelldivers 2update? Let us know in the comments section below!

“Arrowhead has been a walking W the past couple days”: Turns Out Helldivers 2 Players Had a Lot More at Stake with the Latest Major Order than a Few Mines as Johan Pilestedt Proves Arrowhead Actually Care

Rouvin Josef Quirimit

Content Writer

Articles Published :1209

Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.

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